9/5/2023 0 Comments Roll20 compendium wizardThe spell ends when all three duplicates are destroyed.Ī creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. As an action, you can move the eye up to 30 feet in any direction. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful. You create an invisible, magical eye within range that hovers in the air for the duration. An arcane focus is a special item designed to channel the power of arcane spells. Each creature in that area must make a Constitution saving throw. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and. A duplicate can be destroyed only by an attack that hits it. Components: V S M (The powder of a crushed black pearl worth at least 500 gp) A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. If an attack hits a duplicate, the duplicate is destroyed. Classes: Bard, Sorcerer, Warlock, Wizard. With one duplicate, you must roll an 11 or higher.Ī duplicate's AC equals 10 + your Dexterity modifier. With two duplicates, you must roll an 8 or higher. If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. We've included lists of all the rules, Spells, Monsters, Classes, and items for you to peruse and quickly reference during your games. You can use your action to dismiss the illusory duplicates.Įach time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates. The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular Roleplaying game system. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. Three illusory duplicates of yourself appear in your space.
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